Foxconn has admitted there were underage workers at this factory. The company told Bloomberg that this was a "small number", yet that doesn't seem to make it right. However, the company claimed that this program wasn't going on at other Foxconn facilities. If, and that's if , they were making the Wii U, that's an unsettling notion—that the console could have been built by kids forced to work nights and overtime, just so they wouldn't get kicked out of school.
If not, if the Wii U is being manufactured at another Foxconn factory, perhaps Nintendo should start looking for a new partner. Update: Nintendo issued this statement to Kotaku: "Nintendo is in communication with Foxconn and is investigating the matter.
We take our responsibilities as a global company very seriously and are committed to an ethical policy on sourcing, manufacture and labor. In order to ensure the continued fulfillment of our social responsibility throughout our supply chain, we established the Nintendo CSR Procurement Guidelines in July We require that all production partners, including Foxconn, comply with these Guidelines, which are based on relevant laws, international standards and guidelines.
If we were to find that any of our production partners did not meet our guidelines, we would require them to modify their practices according to Nintendo's policy. Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am. Well that's awful. Isn't Nintendo regularly listed as one of the most environmentally unfriendly corporations also?
And, now that I'm thinking about it, didn't it get uncovered earlier this year that they as well as Sony were using conflict materials from Africa in their hardware? Nintendo hardware is always the cheapest on the market, but it seems to come at a pretty terrible cost.
I think that boycotting Nintendo hardware, considering that they've shown consistently that they're willing to sacrifice the less fortunate to help improve their margins, would be entirely reasonable. Of all the weird companies though. Tablets Smartwatches Speakers Drones.
Accessories Buying Guides How-tos Deals. Health Energy Environment. YouTube Instagram Adobe. Kickstarter Tumblr Art Club. Film TV Games. Fortnite Game of Thrones Books. Comics Music. Filed under: Gaming Tech Nintendo. Game over: Nintendo ends production of the original Wii New, comments. Not only did that cut the maximum capacity of a game from 4.
With the Wii, Nintendo finally went with a larger capacity disc. However, the Wii's disc only had the capacity of a regular and double-sided DVD 4. Since the first major exodus of developers that occurred during the N64 era, Nintendo has become increasingly dependent on its first party titles such as Mario and Zelda. Since the GameCube and Wii were released, some prodigal developers have trickled back.
However, not a single third-party title was able to crack the top five best-selling titles for the Wii during its lifetime. In fact, the top-selling third-party game that wasn't associated with the Mario franchise was Ubisoft 's Just Dance 2 , which sold only 5 million copies.
There are two major problems with Nintendo's dependence on its first-party franchises, although many of its own titles are high-quality, critically acclaimed games.
Second, Nintendo has to do all the heavy lifting by itself. By comparison, Sony and Microsoft share those responsibilities and risks with a growing stable of game publishers. Another reason that many developers shied away from creating games for the Wii is its lack of horsepower.
When Nintendo first released the Wii, acclaimed game developer Shigeru Miyamoto -- the man who created Mario -- famously stated: "Too many powerful consoles can't coexist. It's like having only ferocious dinosaurs. They might fight and hasten their own extinction. Miyamoto, along with the rest of Nintendo, believed that the Wii didn't need to have comparable specs to the Xbox and the Playstation 3. Nintendo's reasoning was simple -- it believed that it could produce a cheaper, lower-powered console for the masses, and that "adequate" graphics would be satisfactory.
In addition, it wanted to create a much smaller console, which could be more conveniently placed in smaller Japanese homes, that aimed to capture a mainstream audience with its simple motion-based controls. That strategy was admirable -- after all, games don't require top-notch graphics and audio to be fun -- but to many developers, who had already been burned by Nintendo's frustrating proprietary designs, this was just another reason not to develop games for the platform.
Across the industry, games were being simultaneously released across multiple platforms -- the PC, the Playstation 3, and the Xbox -- which all had similar hardware specifications. Developers realized that it would be much more profitable to port a single game across those three platforms, rather than rework an entire game for a lower-powered console with a completely different control scheme. As a result, Wii owners missed out on some of the top-selling titles of the last few years, such as Grand Theft Auto IV , Skyrim , and Fallout 3 , and received watered-down, graphically inferior versions of other hit franchises, such as Call of Duty.
To make matters worse, Sony and Microsoft both released motion-control peripherals of their own, the Move and the Kinect, cancelling out the sole advantage that the Wii once boasted. Nintendo's post-Wii future doesn't look very bright.
0コメント