Armani vs TIME. Moscow Cybersport Series. Matvey vs Fallenger. ESL Pro Tour. Clem vs Trap. Dark vs Maru. Scarlett vs Zest. Serral vs Rogue. BW Jeez Weekly. Hawk vs KenZy. TT1 vs spx. Alpha Pro Series. MilkiCow vs Matvey. MilkiCow vs Fallenger. Dandy vs Dienmax. Grand Platypus Open. Online Event. King of Battles. Liquipedia Results Completed. PiG Sty Festival.
X-Cup Fall - Qual. Pinnacle Fall Series 2. RCG Shinhan Tank Proleague S5. CWCL Season 2. Samsung LPG 1. BWCL Season Ultimate Battle: Soma vs Mini. Send a Scout-SCV anytime you want to. To scout around the Watchtower is more easy than to scout your opponent. Day[9] doesn't even play against an opponent. It's important to use a "Very easy AI", because any distraction e. On the other hand, scouting is an important aspect of SC2, so you might want to train it using the MCL.
If you are Bronze, do not scout your opponent, just concentrate on the Day[9] rules and your MCL training. The following scout timings might vary, depending on time, map or matchup. These timings are for educational purposes only. Please read Terran for more basic instructions and easy training. Day[9] demonstrates in his video the ability to check the MiniMap and his money, while executing a build order. He jumps to his scouting Probe all the time. The first and primary goal for Zerg are perfect Injects spawn Larva.
To hit an Inject right on time and have 0 energy afterwards is perfection, but if you have 3 or 5 it's totally fine. Your energy should stay below 40 at all times, if you train the MCL. Of course you sometimes need Transfusion , especially later in the game. But when it comes to training, stay below 40! Every second your Hatches are not injected is a mistake. Play as efficient as possible!
Keep your energy low! Keep in mind " The Backspace Trick " is often used to inject. Therefore you could assign your control groups like this:. While you are moving your Zerglings around, you hit 3 to check your injects.
Move your army and hit 4 to check your Larva. No Larva? Good, back to your army. Use the " Backspace Trick " to inject all Hatches.
If you prefer a different method, do it your way. Afterwards spend all your money, until no larva is left. Move your army and hit 3 to check your injects, move your army, hit 4 to check your larva. You have one larva? Build a unit! Your larva count always should display 0. Keep in mind the MCL is just a structural skeleton. Whatever works for you, to check your Injects and your larva is fine.
Note: If checking a Hatch for Injects is too complicated, you can put all Queens on a Control Group and check the symbol for " Larva inject ". If you have trouble keeping your energy low, you can add an additional Queen for Injects.
The fourth queen is able to do additional Injects. This only works in LotV. Blizzard even highlighted the "Idle worker" icon Patch 2. Day[9] starts this exercise real fast. He suggests "we just wanna feel, what's that like for our eyes". He talks about the "resource eye balls" and where your eyes are spending time. To start with Minimap and money, spread out some units on the map, so you have a good vision on the complete map. It's totally fine if you need several seconds to complete each step, as long as you cycle through it over and over again.
To make it more difficult, Day[9] starts to execute it much faster. Then he looks at his SCV on the top Natural. He executes his cycle and checks his main and so on. If you can do this a whole game, you are in very good shape. If you are able to check the Minimap and the money constantly, you can take it to the next level.
Combine the "checking part" with a "doing part". Check the Minimap, click on it, and move a unit. Day[9] moves a SCV in a small circle. Adele is back! Trailer for S2 of A Lo….
Any advice on getting into adbo…. Playing StarCraft well without…. Customize Sidebar Post a Reply. On December 26 Angra wrote: A lot of people do it in general just because they see others do it, but then it becomes habit after awhile and it just happens. Kind of like swapping weapons back and forth for no reason in an FPS. I just like to play fast as I possibly can because it feels really good to be trying to playing fast. I like how day9 said it. That it's never bad to have high apm, it's always going to be better to have apm as opposed to Unless you're one of those extreme cases where you get so caught up in the apm spamming itself that it actually starts to become a hindrance to your gameplay, but you're not that guy are you now?
I didnt understand spaming , untill resently. I've started spaming at the start of every game ecause it not only helps me get my mouse hand warmed up but allso helps me concentrate on the game. Its preference, some people spam for consistency, others spam to build.
Consistency spam is where you hotkey something into each button you will use later, and then spam them in the same order you would use later and at the same pace. Being a player who likes micro, I spam with my mouse. If i dont, I tend to misclick.
Pro players spam APM for the same thing. It's done to warm up. In high level games you will get nervous and your hands will get cold if you aren't keeping them moving and warm. You don't have to spam if you don't want to, but if you do learn to spam all the way though the game then you will actually begin to play faster because you will learn to use those actions beneficially instead of just worthless spam.
Spamming is just a way of keeping yourself in tempo. If you want to be fast you'd better practice being fast all the damn time. I'm sure there are pros who either don't do or just plain don't need to, but there are just as many if not more who swear by it. I'm more interested in my natural APM so I don't spam and see what it builds up to by the end of the game.
I'm also of the mindset that APM increase is more of a mental barrier than a physical barrier. APM is for e-penis only. All clowns spam like crazy in the beginning scoring apm but when they actually have to make actions rather than pointless clicking, it drops down to and less as time passes by.
Average is still high because 4 mins of spamming weigh alot but in reality it's closer to It not how fast you click, it's how fast you think and how creative you are.
Simple fact that some top diamonds average less than is a hard argument. Pros might need it, self imposing a rhythm. I APM spam to get warmed up.
I like going back and fourth between hotkeys 1, 4, and 5 to get into a rhythm. I also drag boxes over workers to get the motion down. I don't care what anyone says, if you are practicing the motions and clicks that you will be using in game, it is going to help at least slightly.
Especially when you're playing the first game of the day after just waking up. Making your hands active in the early stages of the game can really set the tone for the rest of the game. It almost helps you carry over momentum from the last game to keep you active and not super relaxed. To all of the people saying that APM spamming is pointless and it doesn't help at all: just do you, and I'll do me.
When people spam for the sake of spamming, it gets to the point where they're not actually trying to simulate in-game motions. In short, it helps maintain tempo throughout the entire game, from game to game.
That was funny. I got masters 1 with like apm as terran. Its a lot more having a build, knowing the meta and season to season understanding the maps for unit pathing and positioning.
Higher ranks have higher APM because their knowledge, training and muscle memory allow them to be faster without loss of precision or other negative effects.
I think you misunderstand what correlation actually means. It would be absurd to imply that there is not a positive relationship between APM and league. APM and league correlation?
0コメント