Where to find guns in resonance of fate




















You level up via types of weapons. Jumping is your friend, as lots and lots of enemies are only truly vulnerable from overhead or behind them etc. If you have a mission to escort a thing damage stays between rooms with no way to repair short of paying an absurd penalty to repair it.

Starting at Chapter 6 you can make infinite money. One of the items you can craft wanna say beta scopes sells for a bit less than it costs to forge and the parts can be bought in infinite supply from the traveling salesman. Don't hesitate to exploit this, shit is expensive. Any quest must be completed in the chapter you receive it or it is gone forever. Want the reward? Do the quest. You can equip 10 scopes to a gun and they will all give you a bonus.

A fully tricked out gun at the end should have dozens of scopes, clips, grips and barrels. You don't need to buy the expensive weapon that's for sale right away. For most battles, you should do a hero action that sends one character to the far left corner, and the same with another character to the right corner.

Then do a tri-attack. Make sure there are no obstacles in your characters' paths before starting a tri-attack. The larger your triangle is, the longer your tri-attack will last. In the upcoming sections there will be used abbreviations, have a look here to see what they mean. Equipment are items you can equip on a character, which allow you to use different types of items you might have. These include consumables, grenades and ammunition.

Handguns are one type of weapons in Resonance of Fate, they deal direct damage to enemies. By themselves they don't do much except break enemy gauges and weak defensive points. Submachine guns are one type of weapons in Resonance of Fate, they deal Scratch Damage to enemies. By themselves they don't do much except maybe stun an enemy. The weapon charge directly increase the Scratch Damage by a certain multiplier, dealing a lot more "damage" than handguns, but it won't kill an enemy.

These weapon-specific Barrels are always the first ones you can mount on any weapon. Thanks to several expansion ports then it's also possible to add more Barrels that are available for both Handgun and Machinegun.

Available in Ebel City. Obtain: treasure in Basilica. Obtain: treasure in Hughes Power Station. Obtain: treasure in Outer Wall. Scrap Iron x 2 2, Rubies. Obtain: treasure in Aetersyl. Obtain: reward for giving Daniel the Bound Doll doll.

Handguards and Barrel Adapters Table. The Handguards, like the Scope Adapters, have little role in increasing your weapon's stats, but they will play a big role in the addition of more ports for extra Barrels. Note that two Handguards share the same name, and there are two "Expander Grip" items. The Barrel Adapters are also items used to customize the shape of your guns a bit, but none of them is actually important.

Scrap Iron x 2 Rubies. Obtain: treasure in Mine Obtain: treasure in Square Garden. Obtain: reward for "Christmas Cheer" Quest Chapter Scrap Iron x 2 1, Rubies.

Obtain: reward for giving Daniel the Witchy Bazooka doll. Magazines Table. The Magazines are parts added to increase the Magazine Size, and they are also specific for Handguns or Machineguns only. Obtain: reward for "Salvage Hunt" Quest Chapter 2. Obtain: reward for "Serious Advice" Quest Chapter 9. The higher this value, the quicker you charge both from close-range and from far.

This is an important parameter, since it increases considerably the amount of charges you can make in a single Hero Action - Charge Acceleration: this is how much the "next" charge level will be faster than the previous one.

It's fundamental to have an high acceleration, especially on the Machinegun. This is probably the most important of all the parameters even more important than Charge Speed on the long run - Rate of Fire: not particularly important, it represents how good you shoot in Critical Condition - Bullet Focus: this is the accuracy, and is relatively important. It's not top-priority to maximize this value, but a couple of apparently good Custom Parts a Barrel and a MG Magazine will decrease the Bullet Focus as a downside effect.

The default values of your guns are good enough, but you don't want to decrease this parameter either. It's particularly important for shots from afar and while airborne: with a low accuracy you can pretty much miss all your shots when you jump - Magazine Size: the amount of bullets per round. This is relatively important for the Machinegun, but pretty much useless for the Pistols not so useless in the beginning of the game, but still far from being a priority anyway.

Of all the Custom Parts available, you'll need to take into account those that can boost your Charge Speed and Charge Acceleration more than any other ones. The Magazine Size will get your attention too, but all the other parameters can only be changed slightly, and therefore you should not pay attention to them.

Of course if you see an opportunity to upgrade those stats too you're free to do so. As a general rule though, the Scope Adapters, the Handguards and the Barrel Adapters should only be used for their "shape" effect I mean the fact that they allow you to put other parts thanks to the extra ports they provide , while their stats boost is only a side effect. The Charge Speed has a secondary priority, and all the rest should be added without affecting your opportunity to increase these two parameters for instance, the MG Drum Magazine is so big that it would occupy a space where you could put more Barrels.

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User Info: jsquad jsquad 10 years ago 1 I have three so far. The one you start out with, the one from Dekota Vein, and one that you get to buy in the shop on chapter I am surprised I haven't been able to find any info on where others are.



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